It seems Mythic is making a big effort to get players to the content and RvR quickly. tons of new NPC's, all seeming to be revolving doors. Hell, why not pick some people off the street in Northern Virginia, offer them some cash to play your game from a true MMORPG idiot's perspective, and make them your brain trust? Mythic would do better with that approach than listening to the junk that's spouted on VN Boards and at their fan fests.
If only Mythic could spend slightly less time copy-pasting, and really rethink how to develop in a user-centric manner, they could make some great stuff. Mythic frustrates us to hell, but they manage to keep the game halfway interesting.
I guess that's why guys like me and Hrose keep posting about DAOC. This is all coming from a guy who still generally likes DAOC and hasn't quite managed to cancel after re-subscribing for Catacombs. Yes I can get to level 50 in a couple of days on a Vampiir in the task dungeons, but by god could those dungeon runs possibly be any more repetitive? Not to mention, could Vampiirs be any cheesier as a class? Talk about the ultimate soloer's OMGIWINKTHXBYE class. Yet the whole expansion suffered from a feeling of bugginess, copy-pastedness, and general tedium. They even added a pretty impressive number of new dungeons and instances. They obviously wanted to make the game much easier to join with new introductory quests and an incredibly fast levelling path (relative to years past). It's just that their responses tend to be driven by a sort of "what's easiest for the developer" mentality. Oh, I think Mythic has been fairly responsive over the years. And yes, about the newbie experience and, yes, even if they come from experienced players. I wish you could also have listened to those that offered those comments for *years*.